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Works Cited

Sources: Text

A study of time management: The correlation between video game usage and academic performance markers.

Anand, V. (2007). A study of time management: The correlation between video game usage and academic performance markers. Cyber Psychology & Behavior, 10, 552–559.

Simon Sinek on Millennials in the Workplace

[David Crossman]. (2016, October 29). Simon Sinek on Millennials in the Workplace.  
Retrieved from https://youtu.be/hER0Qp6QJNU

Associations Between Violent Video Gaming, Empathic Concern, and Prosocial Behavior

Fraser, A. M., Padilla-Walker, L. M., Coyne, S. M., Nelson, L. J., & Stockdale, L. A. 
(2012). Associations Between Violent Video Gaming, Empathic Concern, and Prosocial Behavior Toward Strangers, Friends, and Family Members. Journal of Youth and Adolescence, 41(5), 636–649. doi: 10.1007/s10964-012-9742-2

Factors Influencing Relationships

[Greg Rickert]. (2015, October 28). Factors Influencing Relationships. YouTube. https://youtu.be/nwtBJgheL2s

The Role of Technology in Gifted Students Motivation

Housand, B. C., & Housand, A. M. (2012). The role of technology in gifted students   
motivation. Psychology in the Schools, 49(7), 706–715. doi: 10.1002/pits.21629

Motivations and Gratification in an Online Game

Huang, C.-L., Yang, S. C., & Chen, A.-S. (2015). Motivations and Gratification in an 
Online Game: Relationships Among Players Self-Esteem, Self-Concept, and Interpersonal Relationships. Social Behavior and Personality: an International Journal, 43(2), 193–203. doi: 10.2224/sbp.2015.43.2.193z

Looking on the bright side: The role of identity status and gender on positive orientations during emerging adulthood

Padilla-Walker, L. M., Barry, C. M., Carroll, J. S., Madsen, S. D., & Nelson, L. J. (2008). Looking on the bright side: The role of identity status and gender on positive orientations during emerging adulthood. Journal of Adolescence, 31, 451–467.

Sources: List

Sara Haynes // WRT 205 // Writing Project #2

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